Growing up I always enjoyed making my own maps in every game I played. I always felt that the enemy AI always had the advantage. When I would build maps I would always take the advantages away for both side forcing myself to keep moving in order to stay in cover.
Today I design worlds but I never lost the idea I had as a child. Even today I play test every area of the world I build to ensure that no one person or AI has the advantage. Each area of cover has a weakness and every weakness can be overcome. I know the one thing I hated playing Halo was coming around a corner to find a camper blast me in the face with a shotgun. There are no safe places in any area I design.
When I was asked to join the Dark Relic team I was excited at getting my hands dirty again. I love video games but I always find myself critiquing the world around them. I hope to deliver breathe taking views and a world that pulls you in and makes you feel a part of it.
We have a focus and strong commitment to creating and bringing you quality work with a focus on: